Post by emptyhat on Jul 24, 2014 15:09:49 GMT -5
Got a chance to play against the new Ork codex. The game was played using 6th.
The sun began to set over the broken no-man's-land of the Argavorian scrap-wastes. The patrol force of the Salian 78th advanced cautiously towards the ruined hermitage. Many battles had been fought in this area until the once isolated and scenic retreat had been reduced to a flat mud field strewn with wrecks, craters. Whenever the Orks advanced they began to gather the scrap into piles of gubbins and waste, slowly turning the area into a Mek's oily dream. Whenever the Imperials pushed back the main force of the clans ambitious meks would attempt to raid the area and dig through the salvage for the next generation of their tech-heresy war machines. High command made sure to make routine sweeps of the area in the hopes of keeping the growing hordes starved of the resources that lay strewn across the many battlefields like this one but as often as not the forces sent in simply ended up joining the haul of loot.
Suddenly light glinted off of one of the piles of junk as it shifted revealing the tell tail signs of bright. newly painted yellow, it wasn't just another section of rubbish but a huge Ork walker. Moments later two more smaller walkers burst from another heap of scrap and the revving of engines sounded across the battlefield as the Orks became aware of the Imperial presence. Captain Testless drew his mechanised forces to a halt, establishing a battle line behind the ruined hermitage and ordered the artillery to begin shelling the area. It was going to be a bloody evening.
The Orks gained the first turn and deployed in a long battle line with the bikes and dreds on their right and the trukk boyz on the left. The nobz in their battlewagon and the Morkanaut made up the central pin. The Gretchin quietly deployed into the ruins to seize one of the mysterious objectives which was revealed to be worth three points.
The first turn saw the Orks making good time across the battlefield except for the yellow dread which seemed to have something stuck in its gears. The other dread, with the flamers made much better time and was leading the way until it became the focus of most of the Imperial firepower. Much to my sister's annoyance it was destroyed in one turn of shooting (before it could roll for repairs from its grot riggers). However it managed to absorb a lot of the fairly ineffectual Guard firepower and was the only casualty that turn. The guard foot platoon, unable to find any decent targets with their heavy bolters began to edge up the side of the board (on the Imperial right), attempting to sneak past the Ork advance and secure some of the objectives they'd be bypassing.
(part two to follow after I eat some ice-cream)
The sun began to set over the broken no-man's-land of the Argavorian scrap-wastes. The patrol force of the Salian 78th advanced cautiously towards the ruined hermitage. Many battles had been fought in this area until the once isolated and scenic retreat had been reduced to a flat mud field strewn with wrecks, craters. Whenever the Orks advanced they began to gather the scrap into piles of gubbins and waste, slowly turning the area into a Mek's oily dream. Whenever the Imperials pushed back the main force of the clans ambitious meks would attempt to raid the area and dig through the salvage for the next generation of their tech-heresy war machines. High command made sure to make routine sweeps of the area in the hopes of keeping the growing hordes starved of the resources that lay strewn across the many battlefields like this one but as often as not the forces sent in simply ended up joining the haul of loot.
Suddenly light glinted off of one of the piles of junk as it shifted revealing the tell tail signs of bright. newly painted yellow, it wasn't just another section of rubbish but a huge Ork walker. Moments later two more smaller walkers burst from another heap of scrap and the revving of engines sounded across the battlefield as the Orks became aware of the Imperial presence. Captain Testless drew his mechanised forces to a halt, establishing a battle line behind the ruined hermitage and ordered the artillery to begin shelling the area. It was going to be a bloody evening.
The Orks gained the first turn and deployed in a long battle line with the bikes and dreds on their right and the trukk boyz on the left. The nobz in their battlewagon and the Morkanaut made up the central pin. The Gretchin quietly deployed into the ruins to seize one of the mysterious objectives which was revealed to be worth three points.
The first turn saw the Orks making good time across the battlefield except for the yellow dread which seemed to have something stuck in its gears. The other dread, with the flamers made much better time and was leading the way until it became the focus of most of the Imperial firepower. Much to my sister's annoyance it was destroyed in one turn of shooting (before it could roll for repairs from its grot riggers). However it managed to absorb a lot of the fairly ineffectual Guard firepower and was the only casualty that turn. The guard foot platoon, unable to find any decent targets with their heavy bolters began to edge up the side of the board (on the Imperial right), attempting to sneak past the Ork advance and secure some of the objectives they'd be bypassing.
(part two to follow after I eat some ice-cream)