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Post by flamingkillamajig on Jan 23, 2012 15:04:41 GMT -5
I figure we only need one thread for this so introduce yourself here. I am flamingkillamajig and i'm the administrator here. Considering me the owner of any board or holder of any power is probably a bad idea but it is what it is. I only ask that you guys don't show porn here, get into serious fights, that if you link something that isn't for the forum that you should keep a 'Not Safe for Work' sign and a few other guidelines. I don't mind you cursing or being dirty but if you harass other members too much i will have to step in.
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Trickstick
Skavenslave
Psyker Extraordinaire, Director-General of the Respiration Corporation
Posts: 9
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Post by Trickstick on Jan 26, 2012 19:07:53 GMT -5
Hi. I'm in charge of all your air supplies! Or at least I want to be...
I'm a Guard player at heart, haven't touched fantasy in a long time. I used to play undead though, may pick it back up one of these days.
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Post by flamingkillamajig on Jan 26, 2012 19:44:43 GMT -5
I think you mentioned you had heinrich kemmler and you preferred regular undead. Lucky for you you're allowed to have a vampire counts army without any vampire heroes and even without vampire units if you so chose. Problem is that means no varghulfs, vargheists, black coaches, coven thrones or blood knights but most of that crap isn't too useful anyway. The new crypt horrors seem fantastic. Apparently only somebody that knows the lore of the vampires spells can lead your army as the general and all undead units that aren't vampires have to stay within 12" of the general just to march which is rather unfortunate for you. However being so necromancer heavy you can have magic heroes without costing as much points as the combat heavy vampires. Unfortunately you can never know lore of shadows with necromancer like normal vampires and vampire lords can and your options are more limited to corpse carts and i think an abyssal horror. You also can't know any of the awesome vampiric powers and your magic armor options may be limited. However one of your necromancers can be upgraded to raise skeletons beyond their starting size (but only one). I'd probably choose the highest level necromancer. Also vampire counts don't crumble as badly anyway because when your general dies you crumble in that phase but if you have another character with lore of the vampires they can take control of the horde and prevent them from crumbling constantly. When you lose all lore of vampires heroes your non-vampire characters will start to crumble like normal though. Also heinrich kemmler is back and he's pretty awesome. You can choose for the guy to be ethereal or have the fly rule once per turn until your next turn and if i remember correctly it goes off instantly.
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Post by Long John Silver on Jan 31, 2012 9:32:36 GMT -5
I think it's better that the undead have more choice now, with either the Eastern Ancient Egyptian ones, or the Transsylvanian ones.
I am also a Guard player, and a complete hobby butterfly. I have loads of half-finished marine or guard armies. Fantasy-wise I've only played one game in the last 15 years. I have enough new Orcs to make a decent Orc force.
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Post by flamingkillamajig on Jan 31, 2012 13:44:00 GMT -5
I thought you had a bunch of converted lizardmen for 40k at least chem. Both undead races seemed pretty interesting. To be fair it's entirely needed that vampire counts had cheaper skeletons. They used to be 8 pts but now they're about half that. Zombies are also better stat-wise and cheaper and easier to resurrect in most occasions.
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Post by Dave, Master of Muppets on Feb 23, 2012 7:43:34 GMT -5
I'm Dave .... Pretty sure you all know me I play WoC in Mantasy and Orks and Ultra's in 40k
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Post by flamingkillamajig on Feb 23, 2012 7:47:33 GMT -5
Hey welcome!
So far everybody here is from the IGMB so yeah you all should know each other. I'm thinking about inviting a few friends i know from other forums (one or two maybe). That would give us a little more variety but they might not join so who knows. I know robertm said he'd join this forum if i made it but that was probably a year ago when we talked infinitely more than now (almost never).
I'm sure ultras were more respectable before they became ultra popular and ward had his way with them.
I have fought alongside WoC but never against them yet which is strange. As base core units warriors of chaos are ridiculous and this isn't even accounting all the shit you can give them. I just wish their stats weren't good all around. Best way to handle them is toughness test or die and maybe wither them down a bit. Other than that good luck :/.
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Post by Dave, Master of Muppets on Feb 23, 2012 7:55:52 GMT -5
Oh.... If you think regular WoC are bad..... You havent seen the Chosen yet buddy
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Post by flamingkillamajig on Feb 23, 2012 8:01:50 GMT -5
I've heard of them but their armor is worse i think. Don't they all wield great weapons? Jeez though that army has such ridiculous stat-lines. Still as far as armies go they're not as bad as empire, dark elves, high elves or daemons maybe. The rest of the armies are alright and you can even deal with elves in shooting. I just find WoC to have a hard stat-line to counter with much of anything. They've got really good initiative, good armor, good weapon skill and an above average toughness and strength. Then you throw down marks or banners and they become stupid. I want to face warriors of chaos but something tells me i might not mind waiting. I still need it just for the practice and experience.
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Post by Dave, Master of Muppets on Feb 23, 2012 8:06:26 GMT -5
They have various options for Weapons mate And then they get to roll on the Eye of the Gods every turn, and get to re-roll any results of 'Insanity' and/or 'The Eye is Shut' until something else is gained. This means they can get multiple favours throughout the game. And to top it off... The Champion and Standard bearer have access to 25pts of Magical items each....... Chosen are beastly my friend. But I prefer the idea of them with MoK and Great Weapons to be honest
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Post by flamingkillamajig on Feb 23, 2012 8:14:20 GMT -5
Mark of khorne? Yeah i hear that gives them frenzy and therefore immune to psychology. However that is bad in some ways as they have to test to see whether they can restrain themselves or whether they have to charge a unit. WoC have decent leadership though so they'd probably hold. I'm just groaning at the idea of WoC actually. I really need to find out how best to handle them. I'd throw a hellpit at the warriors maybe but chosen i might have to shoot to death. I figure chosen often have small units or at the very least your army will be very points heavy per guy.
I think i'm going to play skyrim very soon. Very nice to see a new member and some activity on this forum since 3 weeks or so. Have fun here! There's not much to show for now but it's here. I made this forum as a combination of being threatened to get kicked off the IGMB and from some random boost of inspiration or energy that is usually very rare. Hopefully something happens to get me to abridge anime or start some comedy site or similar.
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Post by Dave, Master of Muppets on Feb 23, 2012 8:18:49 GMT -5
Well, the stor manager at my local GW plays skaven, and he said something to me a while back about a spell that means you have to take a toughness test or something and if you fail your kaput. And it remains active on the entire unit decreasing there Toughness every turn...... Apparently that screws WoC over very nicley. Also, they have a rather huge lack of fire support, and Skaven dont...... Give em hell and splatter them as much as you can from range and mop up with your Rat-soldiers afterwords
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Post by flamingkillamajig on Feb 23, 2012 8:29:11 GMT -5
If that was any time during the current skaven book then he's bullshitting you (it's been around since '09 i think). We have a spell (wither) that stays in effect that lowers toughness by one and remains in play but without the words. Basically you can't dispell it in later turns. Then plague which he was also refering to but lasts one turn causes a unit to take a toughness test any any units in close combat with it even if they're your own (it can be cast into its own close combat too). This is the toughness test with no armor save or die test for the whole unit. Then you roll to see if it continues, ends or backfires and hits your own units. I think it continues until you roll for it to end but it's hard to say. I thought it just continued to one other unit but i could be wrong. Maybe there's a FAQ somewhere.
Skaven have decent fire support. I need another warpfire thrower or two. I hear people are afraid of them and i did hit 15 elves and kill 13 in a game once with just one. I would've killed more later but it got killed barely. If you place your weapons teams in a good way it helps a ton. Warpfire throwers rock against infantry and monstrous infantry esp. trolls.
I don't really have much in the way of shooting except gutter runners with poisoned slings which are ok but mostly for destroying small elite and weak units like swordmasters or something which they're pretty good at. I'm not really a fan of the plagueclaw catapult but i know some that praised it. I'm really into the plague furnace. The plague furnace can be pretty awesome. I might get some jezzails soon for taking out knights too.
For warriors of chaos i figure poisoned wind mortars would be good if you could ever have them in good quantities. I mean you only get one in the island of blood set and currently that's the only GW product that has them. To get 3 of them you'd have to either get 3 island of blood sets or trade or buy them from people.
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Post by Dave, Master of Muppets on Feb 23, 2012 8:32:11 GMT -5
Well, I've only ever played against Lizardmen and Orcs and Goblins.... The Orcs tried to overwhelm me but my men wouldnt break.... and the Orcs did eventually..... The lizardmen Kicked my ass >.<
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Post by flamingkillamajig on Feb 23, 2012 8:45:37 GMT -5
I hear lizardmen have really sick magic. I play against the same guy for the most part but i usually beat lizardmen (his and then another's i think). If they have a slann he tends to kill his retinue really fast which is funny. Initiative test would be the bane of that army. Gotta use cracks call, brass orbs or other initiative test weapons on them. You sound like you're either new with this army, warhammer fantasy or you don't play much or many people. Also the plague furnace or plague censers really hurt his cavalry. I've seen salamanders be sick in an online battle report though. Man they were sick.
I have trouble against orcs currently but more goblins than orcs. In a drawn out battle for the most part i don't think i'd ever be able to beat that army. Orcs aren't too tough but the more common goblin armies are much tougher. Not to mention goblin players take trolls or more likely netters, numbers and fanatics. You will learn to hate fanatics, netters and numerous goblins so much. Even with plague goblin mass is annoying. Thank god for 'cloud of corruption' doing d6 str 5 hits to all units in a certain range on a certain dice roll (+2 for enemies, +4 for friendlies and +5 for clan pestilens models on either side). It has the habit of cleaning out weapons teams (like fanatics), small outflanking units, knights and other such things. I can not praise it enough but it's got a very limited range, will probably kill your own weapons teams (warpfire throwers and such) and it's not effective against all armies (esp. if you're only currently near horde enemies).
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